https://openpolicy.blog.gov.uk/2025/12/09/serious-games-to-support-organisation-design/

Serious games to support organisation design

Posted by: , Posted on: - Categories: Policy Lab, Projects, Serious Games
Policymakers using a serious game to support more intentional decision-making
Policymakers using a serious game to support more intentional decision-making

In 2022 Policy Lab proposed eleven experimental methods for policy design. One of those methods was ‘serious games’. Over the past three years, we have tested, developed and deployed serious games as interactive tools that allow people to model and test different scenarios either collaboratively or in competition, through different rules that govern how players interact with each other. In this post we share how Policy Lab used serious games to support more intentional and collaborative thinking in the process of designing public institutions and the teams that sit within them.

Why serious games? Challenges in public sector organisation design

Organisation design is a field of design that focuses on aligning an organisation’s structure and processes with its strategy. Organisation design and development (OD&D) practitioners in government coach public bodies through meaningful conversations that explore ways of improving the way they are organised to better meet their specific operational and strategic contexts.

Policy Lab set out to augment the toolkit available to OD&D practitioners by introducing novel approaches to decision-making. Our commissioners – the Civil Service Organisation Development Practice (ODP) team in the Government People Group – sought to focus on working better with spans (the number of people line managed by an individual) and layers (the number of structural layers in the organisation) at different levels of the UK Civil Service as part of good organisation design. Improving the design of government departments matters because it helps them deliver better outcomes for the public.

We began by researching barriers and opportunities to optimising the spans and layers in government organisations. We heard from a cross-government working group on OD&D and interviewed eight experts from within and outside the Civil Service. We also analysed published literature and internal departmental reviews of how spans and layers are considered when designing and re-designing teams.

Research participants told us that a number of things held them back from taking timely, intentional decisions on organisation design. This included the speed of decision-making and having to react to changing circumstances, which makes it hard to take a holistic view of their organisation. We heard that organisational design decisions were therefore often tactical rather than intentional.

“"The pace and the urgency of the ask sometimes gets in the way of the

actual kind of clarity of design principles and the engagement that's

needed."

OD&D expert in Civil Service

Our research participants told us that a game or tool that helped them be more intentional, and test different scenarios, would help. We also found that whilst spans and layers are crucial lenses through which organisation design can be improved, OD&D practitioners and team leaders were keen to develop a serious game that accounted for wider factors in successful, resilient organisation design.

Designing and testing a serious game for organisation design

We worked with Focus Games to design a game based on our research findings that would help team leaders and OD&D professionals supporting them to make more intentional decisions.

Prototypes of serious games that were tested with organisation design and development professionals

Focus Games developed two game concepts which we tested with OD&D professionals. In one, participants model their current organisation and use scenario cards to stress-test these structures. In the other, participants are prompted to structure group discussions around key organisation design principles. In both cases, game elements like constraints and role-play help surface issues in a psychologically safe environment.

Building on these two concepts, OD&D professionals and people taking decisions about team design in government departments helped us shape a game that helps participants model and stress test their organisation design. The game uses discussion prompts and scenarios based on our research, and helps participants measure the health of the organisation that emerged from the modelling.

Organogame scenarios being discussed in a workshop setting
Organogame scenarios being discussed in a workshop setting

How serious games support more intentional organisation design

The game enables a more intentional approach by:

  • Modelling a team’s current structure, and ‘scoring’ measures of organisational health such as effectiveness, budget and staff wellbeing;
  • Prompting participants to take fresh perspectives on the structure, adopting viewpoints such as that of the permanent secretary or a non-executive director;
  • Setting objectives (such as ‘incorporate a new team’) and introducing constraints (such as ‘maintain budget’) for a new organisation design;
  • Imagining a new design, with new relationships between parts of the organisation; and
  • Planning how to implement the new design by engaging staff members throughout the organisation.
Organogame in use in a workshop setting alongside careful facilitation from the Policy Lab team
Organogame in use in a workshop setting alongside careful facilitation from the Policy Lab team

The game, Organogame, is steadily being tested with larger and more complex teams. It is designed to be modular, so it can be played in settings as varied as a departmental board meeting, in conjunction with OD&D professionals when re-organising a department, in regular health checks within a Directorate, or in team away-days.

Organogame, created in collaboration with Focus Games
Organogame, created in collaboration with Focus Games

Something we have found while testing the game is the importance of careful facilitation. Certain discussions around organisation design can become sensitive as they involve the way individuals work together. For this reason, we are making Organogame available through a ‘lending model,’ offering flexible facilitation support to those in government who wish to run conversations about organisation design. Policy Lab and the ODP team will support those who ‘borrow’ the game through either remote or face-to-face assistance, depending on their specific requirements. To find out more, please email us.

Learn more about the use of serious games in government or Policy Lab’s experimental methods.

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